Andurian Magus
While not strictly sorcerors, and definitely not necromancers, the magi of Anduria have a traditionally broader ecuation than other shcools of magic. For this reason they are able to bring a wider range of powers to bear than others who focus only upon a single path of expertise.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.
Information
Advances from: | Andurian Adept |
Advances to: | |
Cost: | 65 |
HP: | 54 |
Movement: | 5 |
XP: | 250 |
Level: | 3 |
Alignment: | neutral |
ID | Andurian Magus |
Abilities: | cures, heals +8 |
Attacks (damage - count)
staff melee | 7 - 2 impact | ||
fireball ranged | 10 - 4 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 20% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |